Engine Guide
Learn how Particle Engine v2 works — from the GPU abstraction layer up to the editor. Start with Architecture for the big picture, then dive into any system.
Start Here
Architecture Overview
The big picture — how all systems connect, the layer diagram, data flow for a single frame.
Read →Virtual GPU (vGPU) Core
The most important concept. Understand the GPU abstraction that powers everything.
Read →Core Systems
ECS v2
Entity-Component-System: worlds, entities, components, systems, phases, archetype storage.
Read →Rendering
Multi-pass pipeline, lighting, mesh rendering, half-res particle composite, shader modes.
Read →Particle System
100M+ GPU particles with thermal simulation, SPH fluids, SDF collision, flocking, and more.
Read →